
Dersen Lowery
Drinking in Station
1551
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Posted - 2015.04.20 18:08:53 -
[1] - Quote
I'm not entirely sure what the excitement is about warping around systems even faster. It must be a nullsec-is-so-empty thing.
If I had a magic wand, I'd go the other way. If it took several tries, varying by ship type and fit, to get across a single system, and perhaps if it required some sort of refueling, then suddenly there would be much more use for player-built structures and various in-game locations: everything from public, advertised destinations to variously well-hidden outposts, to gas fields and planets for loners. It would increase interaction; it would make highsec wars actually interesting; it would make space variegated and directly and significantly impacted by the players. It would make corporations much more potentially interesting. It would give campers and interdictors some terrain other than than "gate" and "station."
I'm not saying CCPlease. I'm reasonably sure that this ship sailed a very long time ago. Having argued for this, it's only fair to counter that it assumes a player density that New Eden only sporadically enjoys, and I wouldn't enjoy the exhausting 20 jumps across nothing in some nullsec backwater either. But you have to admit, it would be cool.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Dersen Lowery
Drinking in Station
1552
|
Posted - 2015.04.21 16:53:03 -
[2] - Quote
Zan Shiro wrote:This is industry standard chief. Even AAA does it. They have minimals that go back quite a few years. You see...till little 14 year old Johnny or Sarah gets a job to buy their dream machine AAA knows they will be kicking it on the rents PC in the house that probably is a few years old. And the rents may not be down for upgrades. EA and other AAA knows this and they don't cut off this market. Start em young...sort of like the tobacco industry lol.
Not to mention, there's no cost on the other side. If you're one of the people who've dropped several thousand dollars on a dedicated rig, you get to experience the game on a huge screen with all the sliders at maximum. So the gamers at the top end lose nothing, and the people at the lower end get to play, which means that everyone gets a better multiplayer game.
Of course, there is the elephant in the room: WoW has always had a superb and highly machine-tolerant client. It's one of the reasons why the game is such a juggernaut.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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